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Main » Files » UT

Zoom - RC2
[ Download from this server (2.1Kb) ] 26-Jun-2013, 9:14 AM
12:33 AM 7/1/2013

Zoom Mutator by MrLoathsome. RC2 - Final.

This little mutator will let you zoom your view with any gun. (Or even without one....)


Place Zoom.u and in your UnrealTournament/System folder.

Select "Zoom Zoom Zoom" from your mutators list.

For servers, mutator name: Zoom.Zoom. This runs server-side.
No need for uz file on the redirect.
This does NOT need to be in ServerPackages.


You need to add a couple of lines in the [Engine.Input] section
of your User.ini file to make this work.

First find the first empty entry in the Aliases array.

Modify it so it looks like this:
Aliases[nn]=(Command="mutate ZoomZoom",Alias=Zoom)
(nn = whatever value was already there for that line....)

Then in the section under the Aliases you will need to
bind a key or button that you want to use for the zoom function.

For example:

Insert=Zoom | OnRelease mutate StopZoom


MiddleMouse=Zoom | OnRelease mutate StopZoom


Press and hold the key/button you have configured to start zooming. Release it to stop at any point.
Tap it again to return to normal view. Switching weapons will also return you to normal view.

This will work in harmony with your usual sniper rifle scope(s).

Enjoy !
Category: UT | Added by: MrLoathsome | Tags: Zoom, mutator, UT
Views: 2061 | Downloads: 143 | Rating: 0.0/0 |
Total comments: 0
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Latest Comments
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MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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