Some additional code optimizations. Now works with OldSkool coopgame2 gametype.
More optimizations. Includes fix for using the default UnrealI and UnrealShare weapons online.
This mutator does several things. Attempts to totally bypass the UT code that replaces all Unreal weapons/inventory with the UT99 counterparts. Thus enabling ALL the classes to co-exist on the same map at the same time.
With this running you can just copy a Dm map from Unreal into your UT\maps directory and then play the map with the original Unreal guns the author had placed there.
The performance boost this gives things by eliminating a LOT of extra processing that was happening for EVERY SINGLE ACTOR in your games is considerable.
Recommend using it even if you are NOT going to add any Unreal components to your games.
Place UT2U1.u and UT2U1.int in your UnrealTournament/System folder. If running a server that will have U1 weapons on it, copy the UT2U1.ini file also, and set the bU1GunFix variable to True.
Select "Loathsomes UT Tweak" from your mutators list.
There is now one config variable, bU1GunFix. But it should be left at the default False value for most games. It is only needed on servers that have U1 guns in the games, and are NOT running a gametype or other mutator that fixes the firing issues with U1 guns. i.e. Only set it True if U1 guns are not firing.
For servers add UT2U1.UT2U1 to your server startup line. No need to add this to serverpackages or have the uz file on redirect as this runs serverside only.
If you are using this on a server AND there are any of the default Old Unreal guns on the maps or being added to the games, set the config variable bU1GunFix=True.
Although this seems to be compatible with the OldSkool mutator, it does not function with UT coop games based on the coopgame2 gametype.
Big credits to Higor for help with the PostBeginPlay function and suggestions for getting the Unreal gun fix working optimally online.
Note. This will not work with U1. I compiled it with Botpack as an edit package. DERP!!!!
RC2, will work with U1 and UT. It will most likely also fix the errors inherited from the Fly code that occasionally cause the warnings in the log. (State TacticalMove. Function PickDestination craps....)
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner mutator instead of the mutator included in the Zombies5 package, I think you can adjust that. (Haven't testing adjusting that specific setting yet,....)