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Main » Files » UT

The BiggieSmalls mutator
[ Download from this server (5.3Kb) ] 19-Jul-2011, 3:26 AM
BiggieSmalls mutator by Mr.Loathsome - 7/23 /2011


When a player, bot or monster is damaged, it will shrink.
When a player, bot or monster inflicts damage, it will grow.

No adjustments are made to pawn health.

RC2 - Added 3 configuration variables. + some code optimizations.
RC3 - Added 3 configuration variables. + some code optimizations. Again.
RC4 - Removed 1 config variable. (bMonstersOnly - no longer needed.)
Fixed a few more "Accessed = None" errors.
Fixed minor glitch with pawn shadows scale.
Even more cool code optimizations.

BS.ini config example:

MinSize=0.2500 // 0.25 = 25% of default size as min - for players and bots
MaxSize=1.1000 // 1.1 = 110% of default size as max - for players and bots
MinMSize=0.2500 // 0.25 = 25% of default size as min - for monsters
MaxMSize=2.2500 // 2.25 = 225% of default size as max - for monsters
ReSizeVal=0.0500 // % to grow or shrink. Set lower to slow down rate of
// change as needed if using custom weapons or other mods

Set MinSize and MaxSize to the same value to disable size adjustments for
players and bots.

Set MinMSize and MaxMSize to the same value to disable size adjustments for monsters.

If you find players are getting stuck or having other issues related
to being oversized, set the MaxSize variable down, closer to 1.

Recommend setting MaxSize close to 1.10, unless you have selected maps that
have lots of room on them... Then you can shoot for Land of the Giants.

MaxMSize can be set much higher, as it is not so much of an issue. If a monster
gets too big you can shoot it until it shrinks and/or dies.


Copy BS.u, BS.int and BS.ini into your UnrealTournament/System directory.
For servers, no need to add as a serverpackage.

Load the mutator with whatever game and play.

Have fun !

Category: UT | Added by: MrLoathsome | Tags: mutator, size, UT
Views: 962 | Downloads: 167 | Rating: 0.0/0 |
Total comments: 0
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by: MrLoathsome on 17-Nov-2017

by: medor on 11-May-2017

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by: kellykevin450 on 22-Nov-2016

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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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