When a player, bot or monster is damaged, it will shrink. When a player, bot or monster inflicts damage, it will grow.
No adjustments are made to pawn health.
RC2 - Added 3 configuration variables. + some code optimizations. RC3 - Added 3 configuration variables. + some code optimizations. Again. RC4 - Removed 1 config variable. (bMonstersOnly - no longer needed.) Fixed a few more "Accessed = None" errors. Fixed minor glitch with pawn shadows scale. Even more cool code optimizations.
BS.ini config example:
MinSize=0.2500 // 0.25 = 25% of default size as min - for players and bots MaxSize=1.1000 // 1.1 = 110% of default size as max - for players and bots MinMSize=0.2500 // 0.25 = 25% of default size as min - for monsters MaxMSize=2.2500 // 2.25 = 225% of default size as max - for monsters ReSizeVal=0.0500 // % to grow or shrink. Set lower to slow down rate of // change as needed if using custom weapons or other mods
Set MinSize and MaxSize to the same value to disable size adjustments for players and bots.
Set MinMSize and MaxMSize to the same value to disable size adjustments for monsters.
If you find players are getting stuck or having other issues related to being oversized, set the MaxSize variable down, closer to 1.
Recommend setting MaxSize close to 1.10, unless you have selected maps that have lots of room on them... Then you can shoot for Land of the Giants.
MaxMSize can be set much higher, as it is not so much of an issue. If a monster gets too big you can shoot it until it shrinks and/or dies.
Copy BS.u, BS.int and BS.ini into your UnrealTournament/System directory. For servers, no need to add as a serverpackage.
Note. This will not work with U1. I compiled it with Botpack as an edit package. DERP!!!!
RC2, will work with U1 and UT. It will most likely also fix the errors inherited from the Fly code that occasionally cause the warnings in the log. (State TacticalMove. Function PickDestination craps....)
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner mutator instead of the mutator included in the Zombies5 package, I think you can adjust that. (Haven't testing adjusting that specific setting yet,....)