RMS_RC2.0 - More optimizations & performance tweaks. RMS_RC1.9 - Adjustment to location of resized Tentacles. RMS_RC1.8 - Re-wrote core mutator to increase chances of this working with all mods & gametypes.
Mutator will attempt to randomly resize all monsters in any map within the range you specify in the ini file. Health and mass are also rescaled.
To Install, simply place files RMS.ini, RMS.int and RMS.U into your UnrealTournament/System folder.
Dedicated servers add RMS.RM to the mutators= section of your server startup script. No need to add as serverpackage.
To use, add the mutator as usual and play.
*For OldSkool SP play, Go to the Options menu in UT, then OldSkool configuration, then click the Options tab there, then click the SP Mutators button, and add the Random Monster Sizer mutator there.
Configuration file RMS.ini:
bDebugMode=False // Set to True for extra info in the log file MinMSize=0.25000 // Min value to multiply monsters drawscale by MaxMSize=1.75000 // Max value to multiply monsters drawscale by MinMHealth=40.0 // Min value for monster health MaxMHealth=3000.0 // Max value for monster health ScaleDown=0.2500 // Value used when scaling down oversized monsters until they can be resized ReSizeRate=20.00 // Rate at which mutator will check for new monsters that need resizing
Note. This will not work with U1. I compiled it with Botpack as an edit package. DERP!!!!
RC2, will work with U1 and UT. It will most likely also fix the errors inherited from the Fly code that occasionally cause the warnings in the log. (State TacticalMove. Function PickDestination craps....)
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner mutator instead of the mutator included in the Zombies5 package, I think you can adjust that. (Haven't testing adjusting that specific setting yet,....)