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Main » Files » UT

Random Monster Sizer
[ Download from this server (4.7Kb) ] 04-Jul-2011, 11:29 AM | edited on ,
RMS_RC2.0 - More optimizations & performance tweaks.
RMS_RC1.9 - Adjustment to location of resized Tentacles.
RMS_RC1.8 - Re-wrote core mutator to increase chances of this working with all mods & gametypes.

Mutator will attempt to randomly resize all monsters in any map
within the range you specify in the ini file.
Health and mass are also rescaled.

To Install, simply place files RMS.ini, RMS.int and RMS.U into
your UnrealTournament/System folder.

Dedicated servers add RMS.RM to the mutators= section of your server
startup script. No need to add as serverpackage.

To use, add the mutator as usual and play.

*For OldSkool SP play, Go to the Options menu in UT, then OldSkool
configuration, then click the Options tab there, then click the
SP Mutators button, and add the Random Monster Sizer mutator there.

Configuration file RMS.ini:

bDebugMode=False // Set to True for extra info in the log file
MinMSize=0.25000 // Min value to multiply monsters drawscale by
MaxMSize=1.75000 // Max value to multiply monsters drawscale by
MinMHealth=40.0 // Min value for monster health
MaxMHealth=3000.0 // Max value for monster health
ScaleDown=0.2500 // Value used when scaling down oversized monsters until they can be resized
ReSizeRate=20.00 // Rate at which mutator will check for new monsters that need resizing
Category: UT | Added by: MrLoathsome
Views: 1218 | Downloads: 209 | Rating: 0.0/0 |
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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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