MoreGore_LGE - Ludicrous Gibs Edition. by Mr.Loathsome.
LGE Update: Removed the DigDug mode and its associated overhead. Mutator now scales the gib chunks based on the drawscale of the pawn that is being gibbed.
This mutator allows you to increase the amount of gore generated when gibbing another player or monster, creating very messy and in someways, artistic deaths.
Also adds a few timer variables and a rewrite of the core gib spawing code in the mutator to attempt to remove the lag the original version had at any but the lowest settings.
Also implements support for greenblood on the blood spray.
Just install into your System directory. For servers, no need to add as a serverpackage.
Run the mutator once, then you should find its config section in your UT.ini file.
To change the gore level, select Mod/MoreGore Setup from the UT Menu, and use the slider to set the goreLevel to a value between 1-40. It set to 1 by default (1 being 2x the gore). Suggest settings between 1 and 10.
SpawnRate slider controls how quickly the mutator will attempt to spawn the gibs on player or monsters death. Higher value = longer delay before next death spawns gibs.
GibRate controls how fast the mutator will spawn goreLevel # of gibbed carcasses. Best range seems to be 0.25 - 0.50. Higher will produce a noticible pulse in the gib spawns. (Which may or may not be bad....)
For servers, set the goreLevel a bit lower, and the rates a bit higher than you would for offline play.
Note. This will not work with U1. I compiled it with Botpack as an edit package. DERP!!!!
RC2, will work with U1 and UT. It will most likely also fix the errors inherited from the Fly code that occasionally cause the warnings in the log. (State TacticalMove. Function PickDestination craps....)
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner mutator instead of the mutator included in the Zombies5 package, I think you can adjust that. (Haven't testing adjusting that specific setting yet,....)