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Main » Files » UT

MoreBlood RC7.5
[ Download from this server (1.98Mb) ] 27-May-2011, 7:26 PM | edited on ,
MoreBlood Mutator. Release Candiate 7.5 now available.

Updates for this version include:

1. Full support for greenblooded monsters. Drops and splat decals.
2. Option to set greenblood as default for Pupae and/or Slith.
3. Better optional death effect. (A version of the BloodyMess effect being used.)
4. 42 new blood splat decals. *Credit to -dDefinder for letting me extract these
from his CS mod and convert/modify them for use with UT.
5. Slight improvement to the default UT red blood drops.
6. Includes updated version of DecalStay that supports the new splats.
*All Credit for DecalStay to Mongo@PlanetUnreal

This does generate a lot of decals. If you start having lag/slow down
when lots of decals are about, 1st thing to try is turning down the
DecalStay multiplier. Next would be setting the SpawnRate setting
in the MoreBlood configuration higher and/or lowering some of the
other settings.

Additional note for server use. You will want to set the BDLifeSpan value
about twice as high or more for the same lifespan as you would for offline play.
Also recommend keeping the SpawnRate value in the 0.25 - 0.75 range for servers.

*This version requires the OldSkool mod installed.
If you need the version that does not require OldSkool, you can
download that here: UT99 - MoreBlood Download
Category: UT | Added by: MrLoathsome
Views: 1220 | Downloads: 223 | Rating: 0.0/0 |
Total comments: 0
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MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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