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Main » Files » Miscellaneous

Stuck Krall Bleeder Demo
[ Download from this server (180.8Kb) ] 28-Apr-2010, 8:55 AM | edited on ,
Krall seemed to be stuck jumping in a doorway on the ST-NrGatothBase map on the
AKCoop/ECoop server.

I took the opportunity to record a demo featuring a few of the MoreBlood effects
on an Unreal monster.

Save file to UT system folder.
Start unreal and press the tab key.
Type: Demoplay stuckkrall.dem

Note: This was recorded with the STC3 textures installed.....

Category: Miscellaneous | Added by: MrLoathsome
Views: 967 | Downloads: 172 | Comments: 2 | Rating: 0.0/0 |
Total comments: 2
I tend to agree. Had forgotten the various issues that crop up with
the UT demo recordings.

Somebody had requested some screenshots of the MoreBlood mutator.

Realized as I was posting those, that most of the jpg files were 2-3x
the size of the mutator itself.... surprised wacko wink

Overall, demo distribution is rather pointless, as anyone who wants to view the demo needs all the packages that where required by the server whilst recording (and same version).

A better way would be using a screen capture tool like CamStudio to record the screen/sound while playing on server, or while replaying the demo. The latter program is free & available in the "software applications" section of the downloads wink .

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by: MrLoathsome on 17-Nov-2017

by: medor on 11-May-2017

by: kellykevin450 on 22-Nov-2016

by: kellykevin450 on 22-Nov-2016

by: kellykevin450 on 22-Nov-2016

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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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