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Main » Files » UT

Loathsomes Multi Map Madness - Pack1
[ Download from this server (13.1Kb) ] 22-Mar-2013, 8:09 PM
12:30 PM 3/22/2013

Loathsomes Multi Map Madness - Pack1

Play DM, TDM and LMS on CTF and DOM maps.

Credits to .AFcore who showed me the technique that
makes this possible.


Copy all the .u and .int files into your UT\System directory.

Six new games will be in your gametypes list:

"DeathMatch - CTF Maps"
"Team DeathMatch - CTF Maps"
"Last Man Standing - CTF Maps"
"DeathMatch - DOM Maps"
"Team DeathMatch - DOM Maps"
"Last Man Standing - DOM Maps"

Select the game you want to play and configure settings as usual.

Note: If you have AutoSwitch Levels checked, be sure to have some
maps added to the Cycled Maps in the Map List section.
If the Cycled Maps list is empty, this will default to a random DM map.

Game settings also available in the Advanced Settings in the
Gametypes section.
Look for:


Server admins: uz files included in the uzfiles folder in the archive.

New Gametype classes:


Enjoy !
Category: UT | Added by: MrLoathsome
Views: 2558 | Downloads: 164 | Comments: 2 | Rating: 0.0/0 |
Total comments: 2
Hi! For some reason the monster team exists but no monsters appear. Do I need to summon them manually or use a mutator (if so which one?)
thanks in advance.

Yes.  You do need to add the monsters manually or via a mutator.

I would recommend SwarmSpawner, but any mutator that adds monsters should work.

For TDM or Domination games, use the current MegaDomination + MegaTDM gametypes.

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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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