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Main » Files » UT

Loathsomes Cow/Nali Pack
[ Download from this server (8.14Mb) · Screenshot ] 19-Feb-2013, 9:35 AM
12:23 AM 2/19/2013

Loathsomes Cow/Nali Pack.

A whole bunch of colorful skins for the NaliCow and Nali models.

Recommend using the NaliCow FIXED and New Nali models found in cowfix.u and nalifix.u files.

Usable for players and bots. Team color support.


Put tcowmeshskinsmoocow2.utx and tnalimeshskinsmoocow2.utx into the Textures directory.
Put and into the System directory.

Configure your player or bot(s).

Note regarding Nali model configuration.

Most of the skins can only be used with Nali if team is set to None.

If a team color is selected in the bot config, the Nali will be set
to the animated Nali team skin.

When configuring Nali bots, I recommend setting the team to None.
Note, if you play team games, the Nali bot will get the correct team color
but next time you switch game to DeathMatch, it will revert to the skin
you selected in the bot config.

Note regarding the animated textures.

In a number of cases, I included entries for all of the individual textures
used in the animation. (Such as the sbolt0 - sbolt4 skins)

All 5 of those use the same 5 textures for the animation, but the speed
is set differently for each, and the skin will animate based on the
value I set for the skin you select.


Long long ago I started changing the skins on the Nalicow bots I had
on my server. Initially just by editing the User.ini and pointing the
skin value at textures in various default UT files such as Genfluid.utx

While working on the XBots9b update, I spent a bit of time building
a couple of skin texture files for the NaliCows.

All the textures were all exported from default UT files. I just grabbed
anything that seemed like it might look cool slapped onto a Nalicow model.

Never wrote any int files for them, and they ran as they were for a few years
on the servers.

When Drew released his amazing SkaarjTower and SkaarjCastle maps for SP, I noticed
his excellent animated skin he used for his SkaarjGenerals.

So I put that on the server and a few of the bots, and also added some animated textures
to the file I was using for the Cowbots, and created a version for Nali.

Didn't touch them for years after that until I decided this month to write up some int files and
release it.

These are basically the same files for this release version, although I did rework
them a bit to clean things up and included the 2 PCX files from Drews SkaarjTowerSkin.utx file.

Credits to Drew for granting permission to include that skin in this.

You are free to do whatever you want with this, although if you plan on modifying it anyway
please rename* the files first.

*Just the moocow2 part of the file names. 1st part needs to be as is to work.

i.e. rename tcowmeshskinsmoocow2.utx & int to tcowmeshskinsNEWNAME.utx & int.
Category: UT | Added by: MrLoathsome | Tags: Unreal Tournament, nali, skins, NaliCow, UT, textures
Views: 1448 | Downloads: 165 | Rating: 0.0/0 |
Total comments: 0
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by: MrLoathsome on 17-Nov-2017

by: medor on 11-May-2017

by: kellykevin450 on 22-Nov-2016

by: kellykevin450 on 22-Nov-2016

by: kellykevin450 on 22-Nov-2016

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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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