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Main » Files » UT

BloodyMess mutator
[ Download from this server (209.9Kb) ] 29-Mar-2011, 7:42 PM | edited on ,
Here is the Readme for this mutator:

// BloodyMess mutator. Rewrite of a couple of The Danes code fragments
// into a functional mutator. By Mr.Loathsome and The Dane. v4.0 04/16/2011


Put, BloodyMess.ini and BloodyMess.u into your UT\System folder.

Select the mutator when you play.....

For servers, add BloodyMess.BM to the mutators section of your
serverline and add BloodyMess to your ServerPackages section of your
UnrealTournament.ini file. uz file for your redirect also included.

v4.0 Add bGBPlus variable.
v3.5 Add Green Blood support.
v3.2 When bRandLevel=True, SpurtLevel variable now used as max value.
v3.1 some performance tweaks implemented.
v3.0 now includes BloodyMess.ini config file.


bHeadshotOnly=False // Only spawn effect on headshots. True or False.
bRandLevel=True // Random SpurtLevel. True or False. Range will be (5 - SpurtLevel)
bGBPlus=True // If True, all Pupae and Sliths will have green blood.
SpawnRate=0.330 // Controls max # of effects per seconds that will be spawned. Range (0.025 - 20.0)
SpurtLevel=60 // Controls how high the drops will spurt.
NumDrops=80 // Controls both # of BloodDrops & Decals.
// Allowed Range for both (1 - 512). Recommended range (10 - 120).

Note, if you experience lag with this, try increasing SpawnRate by small amounts. i.e. 0.10 or 0.20.

Next item to adjust for performance, would be to reduce NumDrops.

Enjoy !

Category: UT | Added by: MrLoathsome | Tags: Unreal Tournament, mutator, blood
Views: 1501 | Downloads: 276 | Rating: 0.0/0 |
Total comments: 0
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by: MrLoathsome on 17-Nov-2017

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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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