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Main » Files » UT

BadMessages v1.0
[ Download from this server (4.1Kb) ] 07-Dec-2011, 6:53 AM
//=============================================================================
// BadMessages mutator. Broadcasts messages when Monsters die or kill something.
// By Mr.Loathsome. v1.0 12/06/2011
//=============================================================================

Mutator attempts to broadcast messages when any monsters are involved in a kill.
(Including Monster v.s. Monster deaths..)

Should work in any game or gametype that has monsters in it either by default, or
if the monsters are added by a mutator such as The Dropper, BadNews or MonsterSpawn.

Works fine with OldSkool and various SP map packs as well.

Instructions:

Put BMSG.int and BMSG.u into your UT\System folder.

Select the mutator when you play.....

For servers, add BMSG.BM to the mutators section of your
serverline. No need to add to the ServerPackages section of your
UnrealTournament.ini file.

Enjoy !

*Based on some code from the original BadNews! mutator.
Category: UT | Added by: MrLoathsome
Views: 989 | Downloads: 146 | Rating: 0.0/0 |
Total comments: 0
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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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