//============================================================================= // BadMessages mutator. Broadcasts messages when Monsters die or kill something. // By Mr.Loathsome. v1.0 12/06/2011 //=============================================================================
Mutator attempts to broadcast messages when any monsters are involved in a kill. (Including Monster v.s. Monster deaths..)
Should work in any game or gametype that has monsters in it either by default, or if the monsters are added by a mutator such as The Dropper, BadNews or MonsterSpawn.
Works fine with OldSkool and various SP map packs as well.
Put BMSG.int and BMSG.u into your UT\System folder.
Select the mutator when you play.....
For servers, add BMSG.BM to the mutators section of your serverline. No need to add to the ServerPackages section of your UnrealTournament.ini file.
*Based on some code from the original BadNews! mutator.
Note. This will not work with U1. I compiled it with Botpack as an edit package. DERP!!!!
RC2, will work with U1 and UT. It will most likely also fix the errors inherited from the Fly code that occasionally cause the warnings in the log. (State TacticalMove. Function PickDestination craps....)
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner mutator instead of the mutator included in the Zombies5 package, I think you can adjust that. (Haven't testing adjusting that specific setting yet,....)