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Main » Files » UT

Unreal Tournament D3D9r13 Driver
[ Download from this server (106.7Kb) · Download from mirror (~106.7kb) ] 18-Mar-2009, 1:37 AM | edited on ,
 Home:
 
 
Ini Settings:
 
 
The new version requires Windows 2000 or later
 
The last version (11) that supported older operating systems can be downloaded here:
 
 
 
 
in case the site is down, here's a snippet from UnrealTournament.ini (without description).
 
put this section in your UnrealTournament.ini file (system folder). Make sure, there is only one section of it in the ini (eg. remove old sections with the same heading [...] or just rename  their heading). Make backups when replacing files to avoid unnecessary trouble.
 
In case you need a default UnrealTournament.ini or User.ini, just remove them. UT will create now ones out of Default.ini and DefaultUser.ini on the next run.
 
This is the section, edit where needed:

[D3D9Drv.D3D9RenderDevice]
ZRangeHack=False
NoAATiles=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=0
SwapInterval=-1
UseFragmentProgram=False
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use565Textures=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=False
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
 
 
Now, to use this driver got to the [Engine.Engine] section in your ini and change this variable:

GameRenderDevice=D3D9Drv.D3D9RenderDevice


Make sure there are no spaces at the end of each line!!!
Done, now save & close your ini, and restart UT.

In case this new driver is not working correctly, you can always switch back to a default render device, here they are:

GameRenderDevice=SoftDrv.SoftwareRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
Category: UT | Added by: Core
Views: 5885 | Downloads: 788 | Comments: 2 | Rating: 0.0/0 |
Total comments: 2
2  
D3D9 v13 released.

1  
Driver Updated.

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by: MrLoathsome on 17-Nov-2017

by: medor on 11-May-2017

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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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