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1-9 of 9 messages displayed
0   Spam
9. GEx   (04-Apr-2013 7:27 PM)
You're a really talented coder, you know.
Nice site you have here too!
Cheers! wink

0   Spam
8. -=]UM[=-Hitman   (16-Nov-2012 9:17 AM) E-mail
Just want to drop in and say Hi roll Great place you have here applause

+1   Spam
7. Major Disaster   (19-Sep-2011 7:33 PM) E-mail
Hi, I'm the original autor of Bad News. As you correctly surmised I am not much active with UT nowadays, but I stumbled into this post and I just had to drop in.
(actually I should have posted in the Bad News download page, but I get an access denied message. Feel free to paste this around as you deem fit).

First, thanks for taking over my code and goint through all the issues. The original was hastily cobbled together as a practical joke targeted to the players of a specific event (on on the NGI servers, iirc), and I never got around to polish it properly - I do remember the invisible monster, the duplicate death messages, and also some monsters (mostly Titans) never appearing in some maps. Anyway you did an awesome job of fixing all these and then some, so congrats and keep up the good work smile

Major Disaster

0   Spam
6. .AFcore   (15-Jan-2010 4:28 PM)
@ Psyckoid:

I updated the servers yesterday. The only new thing added was the chute when exiting the jet, and a couple of minor coop fixes for the new Xenome episode . Tested both with D3D9 and OpenGL fine. What map did that happen on, and what error message did you get? Could you confirm if that's still the case? You might not be the only one. Thanks for the notification.

For future Bug reports plz use the tagboard in the left column. It doesn't require registration, just a name and the security code. If the security code is not clear enough, just click on it to get a new one. You could also use the debug account to post on the forums. For login and pw, see the translator's welcome message on the server. I rarely check out the guestbook, tbh.

@ Xoleras:
You're still alive! wine Mr.Loathsome is running the servers for about 8 years now, and hopefully for much longer. hippy

0   Spam
5. Psyckoid   (15-Jan-2010 2:51 AM)
Game crashes within 30 seconds of joining everytime.

0   Spam
4. Xolears   (11-Jan-2010 1:41 AM)
Yo! Still have the serve running I see biggrin

0   Spam
3. Mr. Loathsome [MrLoathsome]   (15-Sep-2009 3:45 AM)

0   Spam
2. .AFcore   (11-Feb-2009 5:23 PM)

0   Spam
1. Mr.L   (10-Feb-2009 6:16 PM) E-mail
My captcha can beat up your captcha.
tongue wacko cool


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Latest Comments
File Catalog
MrLoathsome on 14-Dec-2015:
This is now depreciated.

Use the FrickinShark_RC4 instead.

MrLoathsome on 26-Oct-2015:
Note.  This will not work with U1.
I compiled it with Botpack as an edit package.  DERP!!!!

RC2, will work with U1 and UT.
It will most likely also fix the errors inherited from the Fly code that
occasionally cause the warnings in the log. (State TacticalMove.  Function PickDestination craps....)

MrLoathsome on 05-Oct-2015:
Check the Forum thread for a new example ini file.

MrLoathsome on 24-Sep-2015:
The default sightradius for the zombies is set at 8200, but if you use the SwarmSpawner
mutator instead of the mutator included in the Zombies5 package, I think you can
adjust that.  (Haven't testing adjusting that specific setting yet,....)

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Core on 13-Dec-2011:
Lol, HellZombies in EXU. The skaarj won't be happy angry


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Core on 31-Dec-2009:
IP and Port updated for the ECoop / AKcoop Server.
Server Stats have been reset.

Core on 31-Dec-2009:


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