First thanks for taking the time to register, even though you could use the debug account as mentioned in the Translator's MOTD .
About your mappack, I played it a couple of days ago with Jethro and we were able to complete it without using any extra Items like Ghost/Jumpboots, except crouch, wich was a part of the mapflow. On which part of the mappack did this happen?
ECoop has an option to replace configurable custom specified Actors, but that's currently only used to replace Weapons & Ammo.
However, AKcoop2 does some HardCoded (not configurable) replacements on ScriptedPawns with random AKcoop2 monster (evols, dragonflies, icetits etc.).
In both cases though, a replacing Actor is always provided with the replaced Actors' Tag and Event.
In Akcoop2 however, subclass specific variables like OrderObjects / OrderTags for ScriptedPawns etc... are not swapped (uses default ReplaceWith function). But that shoudn't break the map's critical event/tag chains.
This can easily be fixed by writing a small subclass of the AKcoop mutator, with a correct ReplaceWith function. If this is crucial, I might add it to the next version of ECoop or through a separate package, to avoid dependencies.
I'll add the Mappack to the Oldskool server soon, where things like this can't happen, since it only runs ECoop with ERelics. First i want to finish an update to ECoop (working on second, UT-Style HUD).
GJ spotting this bug ,