So, I worked a bit to another class Bird2 but I wasn't interested to develop a combat code (I could hack code from Manta by example or even Fly) but I was a bit lazy because Mantas and Flies are ScriptedPawns and need a lot of aditional codes to make them aggressive.
I made a point of NOT looking at any of the Fly, Manta or other individual pawns code when developing this.
Did look at the Pawn and ScriptedPawn classes some, but tried to write all the new AI code from scratch. Just
used the bird1 code as sort of a starting point, but most of the functions in that have been replaced.
I don't know how is working a server with such pawns since EUT has even an option to remove FlockPawns, these creatures I think are harmfull if a killer have some spree killing them and isn't human, I really believe that can hang server - not crash - complete HALT.
Haven't seen a server or client lockup or crash yet due to these in testing....
Even default monsters won't be interested about FlockPawns (have code to avoid them completely).
Well, if they get bumped by the Bird3 birds, they will indeed fight back. Was watching some titans swatting birds just the
other day during testing. Simple as just setting the bird to be the Bot or Monsters enemy in the bump function.....