Advanced use example. (File attached. Rename it as SwarmSpawn.ini for use.)
In the prior SwarmSpawn example files, I used bGreenBlood to show how to tweak a value for the
spawns being spawned. This worked, but was not really good for actual gameplay. The carcass
for the pawns, would revert to the default red blood, as well as the gibs. SwarmSpawn can fix these issues.
This example SwarmSpawn.ini file will demonstrate how to set global values, and change
default values for a pawn that are a Class.
Note bSpawnAtStart is set True. This is needed when using the Global Settings option.
These next 2 lines set some global variables for the Zombies.
Qty=0 and use of the bPS=True option in each SSet parameter are both required to trigger the Global Setting.
First line sets the bGreenBlood variable true and sets default Health at 100 for ALL the TWT_Zombies in the game.
Including those added by other mutators such as the Dropper or the Zombies mutator included with the Zombies5 package.
Zombies5.TWT_ZombiePawn is the parent class for all 19 of the TWT Zombies.
The 2nd line, sets bGreenBlood off, and alters the SightRadius for Just the 6 zombies that are child classes of the TWT_ZombieBalin.
The only way I could come up with to get the Zombie carcasses/gibs to have GreenBlood without actually editing and recompiling
the package was to force them to use the UnrealI.Mercenary carcass.
This line is required to force the Mercenary and subsequently the MercCarcass classes to exist.
If it is missing, the pawns spawned with end up with CarcassClass=None.
In order to now use the MercCarcass for a Zombie that is being spawned use this SSet parameter:
Change the 3 to the appropriate index value.....
See the attached example file for more detail. It also shows
how to change values related to the speed and jumping ability of the Zombies.
The attached example ini will result in the Nurse Zombies and the Gordo Zombies having carcassas with
green blood and green gibs. The Balin Zombies will have red blood and red gibs. The 2 Traci Zombies will
have green blood and red gibs. Any non-Balin Zombies added by other mutators, will have green blood and red gibs.
This example requires the Zombies5 and the NewBirds packages be available.
If you don't want the Birds, Bats, Fly and Manta in your game, delete SwarmInfo lines 19-23.
*Edit. Have noticed 1 small glitch when using this. If I find a fix for that, I will update.